Top 10 ftw scariest games




















Capcom followed up RE7 with a masterful remake of Resident Evil 2. An already stellar survival horror game was made better by exponentially improved visuals, better character models, a more threatening version of Mr. X, a more fluid over-the-shoulder camera angle, and much more.

X and his improved stalking ability is surpassed only by that of the next game's antagonist Alien: Isolation nails both the survival and horror aspects of the genre. Beyond this generation, few games have achieved the level of tension-filled gameplay that makes up the majority of Alien: Isolation, as the Xenomorph's sharp, focused hunting ability leaves little time for respite across its hour runtime.

With Outlast, developer Red Barrels took the found footage movie genre and expertly turned it into a fiveish-hour interactive nightmare. Further, Outlast effectively turns sight into an in-game resource; the majority of the hospital is only visible through the green, grainy lens of your camera's night vision, and that camera relies on batteries sparsely scattered throughout the building.

When the lights go out, it stands nearly in a league of its own. The result of a cross-industry, once-in-a-console-generation collaboration between acclaimed creators Hideo Kojima and Guillermo del Toro, P. Hours later, the enigma was solved, and P. Then there was the game itself, which was as terrifying as its reveal was fascinating. Turning a corner remained as scary the first time as it was on the fifteenth.

The subtle changes to the environment on each loop preyed on players expectations of familiarity and added disturbing life to a seemingly restricted play area. You can't fight.

You can't hide. Of course, Silent Hills would never come to fruition. Konami officially canceled the project a day after P. Little Nightmares. Alien: Isolation. Amnesia: A Machine for Pigs. The 25 Scariest Games of This Generation. At one point the game ends rather abruptly, it looks like the game crashed.

I assure you, it has not. Try again and play the game through again, you will notice some subtle differences that will make it clear why such an apparently cute anime game is on a top 50 horror games list. Doki Doki Literature Club is all about facades, one after the other. It is up to the player to peel away the layers and discover what is left in the end. First of all, We Happy Few is the most successful book to video game adaptation I have ever seen.

Arthur Hastings, the main character of We Happy Few, is clearly unimpressed with the world around him and what it has come to, but fear pushes him to conform. You would not want to be a Downer, now would you? The world is as immersive as it is frightening without hardly saying a word.

Thirdly, the survival gameplay of We Happy Few lets you find more than one solution to problems, be it through stealth or brutally whacking your way through both guards and citizens willy-nilly. The game promotes stealth, of course, but the guards and citizens are not completely unbeatable.

If you play your combat carefully, you can manage it. Though this game can be accused of being too easy without much in the way of complex gameplay, The Land of Pain is focused almost entirely on exploration. You could almost call it a walking or running simulator as the point is to again, explore, read your way through various journal entries, and observe. Built by one man, Alessandro Guzzo, on the CryEngine, The Land of Pain offers detailed and beautiful landscapes worth relaxing into — until the creature gets too close.

Furthermore, there are plenty of gruesome scenes and areas that tell the horrific tale of what this creature can do and where it comes from. One somewhat let down about this game, however, is that death does not have much in the way of consequences. You are immediately spawned at your last checkpoint and it is never far from where you were busy investigating.

This might be because of the focus on exploration, wanting the player to be properly immersed and not wanting death to break that immersion. Whatever the case may be, The Land of Pain is a purely atmospheric horror game that is sure to keep you heading towards the next clue.

This game is a hard sell for those that like their FPS to do something new and be a little less linear. Despite the stock FPS and combat elements, and the occasional one-shot kill Get Even holds itself up with a fantastic story.

There are so many layers to uncover as you progress through the game that the moment you think you have a hold on what is going on, the game turns it all upside down and scatters the pieces. The story and mechanics are so much deeper than this, but it is difficult to explain without getting into spoilers.

Much like The Land of Pain, the focus is far less on traditional gameplay. The difference, however, is that The Land of Pain does not try to disguise itself as anything other than what it is. As one of the oldest games on this list, it has a lot to live up to. It does not quite stand the test of time, as by now we have seen these tropes over and over, but the mystery of 7th Guest still holds up. All the ghosts and people in the game are inserted film clips, a strategy that later popularized the FMV genre in gaming.

That mystery pales in comparison to the core of the game: who is the 7th guest? Is it someone else? And how, exactly, did the lord of the manor manage to murder so many people in one go? There are far too many questions and too few answers until you finish the game.

The puzzles of 7th Guest can be easy or very difficult, as there can be a very specific way to complete it. This is often the way of such old games. Nonetheless, the trick is to just keep trying until you get it. You cannot give up and move on anyway, each puzzle uncovers a key part of the mystery.

A scientific experiment goes wrong and opens a portal to another dimension. The Xen come pouring through, trying to escape another alien race the taking over the universe kind , but they are just as hostile to the main character. Half-Life is critically acclaimed for its stunning graphics at the time the particle effects of your guns shells and explosions are especially well done , and revolutionary FPS elements.

Refined from the likes of Doom and Wolfenstein , Half-Life making shooting smoother, enemy hitboxes more accurate, and the ability to kill multiple enemies with grenades. In addition, there are sections in Half-Life that are far more dynamic than generic corridor number For example, the motorized rail cart has you shooting enemies around every corner as the cart moves you to your destination.

No aliens or ghosts this time around, Left 4 Dead is a zombie game from that taught zombie lovers how to play co-op.

This game is a must for those who enjoy zombie games and want to share that love with friends. Left 4 Dead has four scenarios, bookended like movies with posters and credits, that are more or less unrelated. Each scenario has a different environment, like a train station, hospital, house, and cornfield.

Teamwork is paramount to your survival, even if you are mostly screaming at each other to get this enemy or that player revived. This game is not so much creepy or scary as it bloody and filled with faceless zombies to be shot down. The horror likely comes when a team fails to work together and has to rethink their strategies on the next play-through. I would not blame them, some of those zombie bosses can be downright terrifying.

A violent multiplayer that places eight players in a summer camp, just like from the movies. Seven players take on the part of teenage camp counselors, tasked with either escaping or surviving the night. Escaping takes a lot of searching, however, as you have to fix a car, boat, or radio to do so. Each requires parts that are scattered about the level, randomly placed each time you start a new match.

The eighth players really get all the goodies, however, as they get to play Jason Voorhees himself. You can pick one of the eight different versions of Jason from the respective movies. Each version has different upgrades and abilities, like increased movement speed, weapon damage, and grapple strength.

Since Jason is clearly the most fun to play, being over-powered and all, each player gets a randomly selected role per match. The game has been criticized for this, but it can be argued that this is rather accurate to how the movies are. This is the oldest game on this list and some consider it to be the game that popularized the survival horror genre, much the same way Wolfenstein popularized the FPS genre.

Alone In The Dark is the first to really get survival horror right, from inventory management to being nearly defenseless against monsters. Inspired by H. Lovecraft, this game shows a lot of weird and wonderful monsters from the other side hiding in the oddest of places. Like a bathtub, for example, as any monster should in a horror game.

As the player, you are equipped with melee combat weapons, usually a sword or dagger. In addition, the old controls force you to rethink combat very carefully and figure out how to properly hit your enemy without getting damaged yourself. If you have an emulator and the patience of a saint, Alone In The Dark is worth checking for a fun history lesson in game development.

You will really get to see where so many tropes in games like Resident Evil come from and how they evolved in later games. Though a great deal of the mystery is lost for this sequel, since the first one answered most of the questions, A Machine For Pigs still holds up as a good scary game. Remarkably, the story continues with just as much interesting depth as you slowly realize the character you are playing is less and less innocent than one might usually presume.

This unreliable narrator is uncovered with journal entries and the occasional speech from the antagonist determined to make you think you are even worse than he is. The sanity meter is removed, a very unfortunate change, but that does not make the environment any less frightening.

Pig-headed monsters are still attracted by your light, like a moth to a flame, but this time the only things you sacrifice is a loss of sight and not knowing if the monster saw you or not. That said, A Machine For Pigs lacks the interesting puzzles of its predecessor. They are boring, annoying, and do nothing to immerse you in the world of Amnesia. There is no descent into madness when you are replacing fuses, and moving boxes in a crawl space.

Though a rather short game, at about three hours long, Among The Sleep has both interesting gameplay elements and story. The gameplay elements include playing the part of a toddler, the act of hugging your teddy bear gives off an extra light, and much more that are plot relevant. As a toddler, your height and the basic understanding of the world make for compelling details, like the inability to read or how you get to things out of your reach.

This game might give parents a few heart tugs, like a two-year-old climbing around the kitchen and opening anything with a door. It only gets worse, as there is so much more to Among The Sleep than a child running from a scary monster. This game is about the journey of coping with childhood trauma and doing so through more abstract experiences like dreams that can help make more sense of something a toddler might not fully understand.

Infidelity is a sin that will never stop haunting you and your dreams in Catherine. You play the part of Vincent Brooks, who is hesitant to commit to the idea of marriage to his girlfriend Katherine.

Just as Brooks begins to seriously mull over the situation, the beautiful Catherine comes along. His act of cheating haunts his dreams and Catherine is never letting go either.

Catherine combines supernatural and role-playing elements which might be described as a platformer but is hardly that. The goal of the gameplay is to get to the top of the tower, but it is not about jumping or climbing. Brooks must pull out blocks and push them to the appropriate spots to get higher, all the while some horrible monster is coming after him. Nevertheless, Deadly Premonition makes it to the list with a compelling story, a unique cast of characters you will never see anywhere else, and deeply terrifying visuals that will stick with you forever.

Despite being a little on the weird side, Deadly Premonition does tell a good story and the combat is an average FPS flavor. This case turns out to be a part of a series of similar murders across America done by the Raincoat Killer. Unlike most horror crime games, Deadly Premonition also has survival elements. Not the lack of weapon type, but the feed your main character and make sure he puts on clean clothes type.

It is an odd choice to be sure and does not really influence the main plot, though it is something that could be worked within a future sequel if there ever is one. Japanese developers sure know horror and it is displayed yet again in Forbidden Siren. This game follows the events within a Japanese village called Hanuda. Isolated from the rest of the world, the village has some rather extreme religious beliefs that make living there, or even stumbling upon it, a study in survival and stealth.

This is a psychic power that hijacks an enemy character so you can see through their eyes and hear what they hear. You cannot move them, however, but it is a useful tool to tell where your next objective is and how to get around the enemies.

However, what really puts this game in the history books, is the facial animation. This was done by taking images of real human faces from various angles and plastering them on the polygon game version. This actually ended with an exceptional result, easily making it a part of the motion capture development history.

This psychological horror twists the story of Alice in Wonderland by focusing less on the fantastical world of Wonderland, and more on Alice herself and her struggle to overcome her trauma-induced psychosis. The player alternately must traverse a corrupted Wonderland and a hallucination-wrought Victorian London as Alice. Wonderland is separated into sections, each of which has a different theme, and a different memory as the prize. Each step you take puts you further along the path toward discovering the truth about how your family really died and simultaneously saving Wonderland itself.

In Limbo, you control a little boy as he traverses a series of sinister environments on his quest to find his sister. The game uses an almost film-noir stylization to boost the visuals and ambiance into horror genre levels. Failure, however, results in your vicious and often gruesome death. Limbo has been esteemed more as art than an actual video game. The absence of a direct narrative allows the player to come up with their own conclusions about the boy and his unfortunate situation. Despite its short gameplay, Limbo is well worth the money, especially since it has been made accessible on so many different consoles, even iOS, and Android systems.

This game technically counts as a puzzle platformer like its predecessor, but the dystopia in which it is set is unnerving enough to earn it a spot on this list. Inside is a platformer wherein you control a little boy who has to navigate his dystopian world. The goal of the game? Like any good game with horror elements, the goal is to survive. Inside complicates this process by making the player complete clever environmental puzzles throughout.

There are so many ways for him to die, many of them vicious, including dog-attacks or being shot by his pursuers. You eventually begin to feel the anxiety of his flight just as if you too were running for your life. Little Nightmares is a game about an insatiably hungry little girl in a yellow coat named Six. The creatures you encounter are grotesque and hardly human. The object of this game is to hide from and evade the Guests as you ascend from the lower depths of the Maw, a hotel-like vessel that caters to the whims of the Guests.

Much like Inside, Little Nightmares is a survival horror platformer. Despite being a simple platformer, Little Nightmares tells its story through the background. And every time you do this, the zombies thrash and scream, a sound that is utterly terrifying. First Zombie Resident Evil Imagine being stuck in a supposedly empty mansion and having a zombie turn around for the first time, half its face covered in blood as it stands up and tries to eat your brains.

Scared yet? So was everyone in the 90s. An entire village of people coming at you all at once, villagers with axes, knives, pitchforks, chainsaws, and torches all come chasing you down trying to end your life…. Resident Evil 2 - Licker Through The Window Another window jump scare, but lickers are way scarier and way deadlier than zombie dogs, Lickers got introduced in Resident Evil 2 and they were a pain in the ass to take down because of ammo scarcity.



0コメント

  • 1000 / 1000