The godfather game controller problems




















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Moderators online. Tom's Hardware is part of Future plc, an international media group and leading digital publisher. Visit our corporate site. All rights reserved. England and Wales company registration number Question Optimal vs Adaptive vs Maximum Performance? Dec 9, Question Remapping software when using controller on PC. Dec 1, EA: Problem with 'The Godfather'. Thread starter HookeyStreet Start date Mar 31, HookeyStreet Eat, sleep, game!

Joined Aug 29, Messages 7, 1. I read some reviews and was told that it was a 'control pad' compatible game yet when I click on the 'calibrate' button to configure my controller nothing happens. The game states my controller as active and I check the 'use pad' box but still nothing happens! My friends 'Logitech' control pad works perfectly with 'The Godfather' but to be honest I dont think its fair that I now have to pay for another control pad to play this one game when my current pad is in perfect working order and is only a couple of months old!

Well I totally understand how you feel. However, due to a huge number of gamepads available today, it is impossible for us to test them all with the game. We cannot guarantee it will work. Please accept our apologies for any inconveniences caused. EA Games Technical Support God I hate EA, they are quick enough to take your cash but when you point out a problem they just tell you 'sorry we cant help'. Deleted member 3. Joined May 20, Messages 10, 1. Could have told you they're suckers a long time ago.

Just buying all small studio's and wasting game titles by rushing them. They don't care about players, just about money. DanTheBanjoman said:. Joined May 27, Messages 3, 0. You can't consistently produce products of diminished quality. An event will occur, or a point in time will be reached, causing either an end to EA as we know it today, or an improvement in products produced.

How can I play it with controls on PC Because your controller doesnt suit or come with godfather,just go to options and change to the controls you like in the keyboard on option. You can't this game is to old for that. Buy a PC controller padayhag - 11 years ago - report 0 0. If it is a wireless control add the following right at the bottom of the default. Add the following right at the bottom of the default. I can't seem to get my game to detect the controller for some reason.

That said, applying the fix mentioned in said post does nothing at least on Windows Backporting Godfather II movie player to Godfather — that idea was dropped very quickly - Godfather II runs on a different graphics engine and most likely has a different VP6 decoder.

Since decoder itself works fine in the first game too, this would virtually mean rewriting parts of the code from scratch and reversing GFII code does not have any measurable benefits. While this idea could potentially work out for windowed applications, GF prefers exclusive fullscreen mode and changing that would be too intrusive and potentially prone to unwanted side effects It means that: only one D3D device can draw to the window and only one exclusive window can be displayed.

At least it produced valid output in PIX graphics debugger…. Such approach works fine in windowed mode, but not in exclusive fullscreen. Therefore, game specific fix allows for much more freedom when it comes to selecting ways of approaching the issue. Using it will make the fix coexist nicely with existing rendering in the game, namely extra layers of render state caches RenderWare builds on top of D3D9.

By now it should be pretty obvious that attempts 1 to 4 failed miserably. The easiest way to gut DirectDraw out is to provide the game with a custom implementation of DirectDraw interfaces. Thankfully, their usage in game is pretty straightforward and could be summarized as follows:. However, implementing those is not enough - if we try to display the surface via normal D3D9 calls at any point, they will not show. To fix that, a second task had to be solved…. Overlays truly stand for their name and have a trait we cannot easily replicate in Direct3D - no matter when they are updated, they are eventually rendered above anything else.

A more reliable solution is to come up with a custom overlay renderer, hooked into the game just before it presents the final framebuffer data. Queue gets populated by UpdateOverlay calls issued by the game.

With both parts in place…. If you are not too overwhelmed by technicalities already, follow the links below to jump to Part 2. Otherwise, come back soon! On Windows XP they get to see this: Yes, this is a virtual machine. What is going on with movies anyway? Wii version of the game somehow has symbols left over, so we can use those to name most of VP6 decoding functions in Godfather.

It became apparent that the game uses RenderWare version 3. These days we have symbols for huge parts of their binaries thanks to mobile ports leaving them over , so literally any RW function used in Godfather can be indexed and properly named.



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